Marvel Snap’s latest Season Pass, Days of Future Past, introduces us to a new map: Nimrod. Nimrod is a 5 cost, 5 power card and when it is destroyed it creates copies of itself in the other locations.
Nimrod’s effect can sometimes seem a bit random as the copies go to the other locations, but that one 5-cost card turns into two 5-cost cards to surprise your opponent once it’s destroyed. It can keep multiplying as long as you have the board space available. Although its power isn’t all that great, you can increase its power with other cards, which retroactively increases the number of copies it creates after it’s destroyed. In our best Pool 2 and Pool 3 decks, we covered two different Destroy decks: Devastating Destruction and Destructive Delinquent, respectively. Nimrod is able to push Destroy decks even further with his copy spawn ability.
Season Pass maps are always particularly influential, as for now some maps, such as Nimrod, can only be unlocked by purchasing the Premium Pass, which costs around $15. This guide covers some of the best Nimrod-based decks, how to improve your already efficient Destroy-centric decks, and even if you’re not the kind of card battler who buys the Marvel Snap season cards, these decks can still be used in the Future if you access Nimrod at some point due to the game’s progressive card rollout system.
The shameful Nimrod
Nefarious Nimrod gives us many different win conditions. Death is obviously used in Destroy decks, which are cost-reduced, but Knull is a massive powerhouse with its potential to have 20+ power on a single card without The Infinaut’s downside of not playing cards on turn five . Knull is a 6-cost, 0-power card with the ongoing ability that allows it to destroy the combined power of all cards in play – and not just our own cards, but our opponent’s cards as well.
With Yondu, we destroy the top card of the opponent’s deck, which adds Knull. Killmonger destroys all 1-cost cards on the board, so although it destroys our own Yondu, it prevents opponents from playing low-cost. At the moment, one of the best decks involves Thanos with his Infinity Stones, but since the Infinity Stones are all 1-Cost cards, we can wipe out our enemy’s board with Killmonger with ease.
Wave allows us to play Nimrod a turn earlier or play an easy death if we continue to be denied by an opponent’s Armor or Cosmo.

An example of a Nimrod combo is playing Yondu on the first turn to destroy the top card of the opponent’s deck. Play Bucky Barnes or Wolverine in round two at Yondu’s location. Then play Wave at a different location on turn three, and then play Nimrod at that location on turn four with Bucky or Wolverine and Yondu. In turn five we want to use Carnage to destroy Nimrod, Bucky or Wolverine and Yondu, but since we have three energy left in turn five we play Venom in an empty location where one of the Nimrod copies will spawn after Carnage destroyed the first on board.
With this combination, we already have a 6-power Winter Soldier, a 5-power Nimrod copy, and an 8-power Carnage in a single location. While our other locations will have two Nimrod copies besides Wave, our third location will have a Nimrod copy with a 6 power Venom. With one round left, we can play Knull in round six, who should easily hit 20+ power.
You can also swap out Wolverine or Deathlok for Psylocke. By playing Psylocke on turn three, we have five energy on turn four to play Nimrod. Having both Psylocke and Wave gives us more opportunities to get Nimrod onto the board much faster, as having to play Nimrod on our fifth turn feels a bit late as hopefully our sixth turn will be a massively powered one to play naughty.
care for Nimrod
Nurturing Nimrod focuses on boosting Nimrod through other cards. Okoye allows us to increase Nimrod’s power by one for the duration of the game through her On Reveal ability. Being able to have 5 cost 6 power nimrods allows us to increase the power of the copies we create when we destroy one of the nimrods. The Hood is a solid card that we can destroy through Killmonger or Carnage for a 1 cost, 6 power demon to dominate a location.
Shang-Chi is used to counter many decks that run cards with tremendous power, like The Infinaut, Apocalypse, America Chavez, She-Hulk, Red Skull, and Magneto to name a few. With the use of cards like Jubilee and Lockjaw, many players play these decks to highlight their powerful cards without actually having to play them for energy. Shang-Chi is able to completely eliminate these problems for us.

This deck focuses more on Nimrod than our ace card, but with the use of Sera reducing the cost of all cards in our hand, turn six gives us a few other options. If we play Bishop earlier in the game, we can increase his power by one every time another card is played. Bishop cannot be knocked out by Enchantress or Cosmo as Bishop does not use the Ongoing or On Reveal keywords to further increase his power.
Sera’s card cost reduction allows us to play more cards or play Forge before playing Bishop to have a 3-power Bishop on the board by turn three. Then we can let Bishop often just win a location.
You can trade in cards like Nakia to also increase the power of Nimrod, although Nakia only increases the power of the leftmost cards in your hand by two.
Evil Nimrod
Nasty Nimrod is played using Galactus’ ability to completely destroy the entire board and annihilate two locations. Galactus’ On Reveal ability is that if played in a location and it’s the only card there, it destroys every other location and the cards in it. If Wolverine or Nimrod is destroyed from those other locations, Nimrod will create a copy at our Galactus location and Wolverine will also regenerate with a two power boost.
Our other strategy is to flood our opponent with negative effects. Scorpion is an incredible 2-cost card that reduces an opponent’s entire hand by one power. Green Goblin and Hobgoblin fly to opponent’s location to make them have minus 3 power and minus 8 power respectively. We can further double the negative power decrease with Shuri.

Even without Galactus, we can line up with Nova, Bucky Barnes, and Wolverine from our previous turns to play Destroyers in our final turn. Destroyer will destroy every other map we have, but we’ll have Winter Soldier, Nimrod’s copies, and a charged Wolverine that stays on board after Destroyer’s destructive impact. The Destroyer can also win us locations through the Shuri-Hobgoblin combo from previous turns, since it doesn’t destroy those cards that our opponent will have a hard time getting rid of.
Nimrod is an excellent addition to Destroy decks, but it’s such a late-game card that using Wave or Psylocke seems like the best way to get it out due to its cost of 5. Hopefully Nimrod will be empowered by reducing its cost to 4 cost with 5 power or even making Nimrod a 5 cost with 6 power.
Nimrod needs a few buffs to really keep up with the other best decks on the ladder. This season pass isn’t as groundbreaking or meta-changing as Silver Surfer or Zabu were when it released. As long as we get more cards that focus on the destruction mechanics we have in play, this type of archetype and engine can thrive alongside the On Reveal or Ongoing decks we currently have. Future cards like Negasonic Teenage Warhead and Black Knight prove there is a place for Destroy decks with variety, but not currently in the way Nimrod is with its cost and power.
Be sure to check out our in-depth guides to the best Pool 1, Pool 2, and Pool 3 decks and/or our beginner Marvel Snap tips and tricks. If you’ve picked up the Savage Land Season Pass, check out our best Zabu decks. If you’ve grabbed the Into the Quantum Realm Season Pass, be sure to check out our Best MODOK Decks too.
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