Marvel Snap’s latest Season Pass, Into the Quantum Realm, introduces us to a new map: MODOK. A 5-cost, 8-power card, MODOK has a groundbreaking On Reveal effect that discards your entire hand. MODOK’s effect may seem totally unfavorable or even game-losing, but Discard decks are incredibly terrifying, surprising, and can turn the tables on a match very quickly or at the last possible moment to achieve that sweet victory. In our Best Pool 2 and Pool 3 Decks, we covered two different Discard Decks: Discardian Discord and Discardian Dissonance, respectively. MODOK is able to enhance discard decks even more with its On Reveal effect.
This guide covers some of the best MODOK-based decks, how to improve your already efficient Discard-centric decks, and even if you’re not the sort of card battler who buys the Marvel Snap Season Passes, these decks will still be viable in of the future when you eventually get MODOK due to the game’s card rollout system.
Discarding Detriment is similar to Pool 3’s Discardian Dissonance, but swaps Gambit for MODOK. Colleen will always discard the lowest cost card, so you should discard Swarm. When the swarm is discarded, it creates an extra copy, which is also a 0-cost card. By playing these 0-cost swarm cards on Lockjaw’s location, you can swap out your deck for a much more powerful card like Hell Cow, America Chavez, or even Sword Master.
This deck doesn’t use 1-cost cards, but it works best that way. For example, if you have Morbius, Swarm, and Colleen Wing in your opening hand, you must play Morbius first, just in case Colleen doesn’t accidentally discard Morbius over Swarm.
MODOK excels in this deck because we can play MODOK on turn five. If we have Swarm in hand next to Apocalypse, those two cards will be discarded, but due to their effects, Swarm will create an extra copy and Apocalypse will put itself back into your hand with an increase of four extra power. Although Swarm and Apocalypse are reborn in a way, they still count as discarded, so it charges the Morbius we played earlier in the game. Sometimes a location can only be gained with Morbius, since its effect increases its power by two each time a card is discarded.
If MODOK discards everything else from our hand on turn five, we still have America Chavez, who is always drawn on turn six if she’s in the deck. And if she’s not already in a location due to Lockjaw’s card swapping effect. A 6-cost, 9-power card can be a behemoth to be our final play in bringing a location’s power to a threshold that will allow us to win.
This deck is more of a mid to late game deck, but Lockjaw’s combination with Swarm allows it to easily overwhelm your opponent in a few moves. Lockjaw is our setup for the entire match. MODOK’s addition to this deck has made it a solid contender in the top decks on Marvel Snap’s ladder.
This deck is an extremely powerful, combo-heavy, and damaging deck for opponents who rely on On Reveal or Ongoing decks. This deck takes quite a bit of practice to understand its pros and cons – mostly because of Lockjaw, but once you understand the playstyle you’ll be able to rack up winning streaks online.
Devastating discard uses more early game cards compared to damage discard. Iceman, Sunspot, Wolverine, and Storm are our additions to this deck type. Storm being able to flood a location allows the opponent to play a card there within the turn limit, but combining Storm with Sunspot and/or Morbius allows us to keep that location throughout the game easy to win since Sunspot increases his power Every time we have energy left or Morbius gets an extra power of two for each card we discard from our hand.
This deck is much more straightforward as a discard deck, since the inclusion of Lockjaw in our previous deck is more for experienced players. This Discard deck is much more beginner-friendly, but that doesn’t mean it’s lacking or that it can’t keep up with ranked opponents. Sometimes a less confusing or less RNG (Random Number Generator) based deck is better to create a concrete plan, follow the plan and set our win conditions.
Wolverine recently changed and is now a 2-cost, 2-power card that regenerates in one location when destroyed, increasing its power by two. Wolverine won’t be something we “play” in one turn, but something we’ve discarded through Colleen Wing, MODOK, or even Dracula. Since Storm floods a location, Wolverine’s effect still allows Storm’s location to regenerate, even if we can’t play cards directly on it afterwards.
The only other card I would suggest for this deck would be Scorpion, which would be swapped out for Wolverine. Scorpion is able to reduce the power of all cards in the opponent’s hand when played, making it easier to overpower them. Iceman and Scorpion are both frustrating for opponents.
Deceitful Discard is about laying the groundwork for our discard effects but only letting them activate at the end of the game. Invisible Woman is a persistent effect card that is not revealed when you play cards at her location until the game is over. For example, we can activate MODOK’s on-reveal-hand-discard effect much later so as not to drain our cards and resources.
Our ace in this deck is Hela. Hela’s on-reveal effect is that she will revive any card you discarded during the game in random locations. By pairing her with Invisible Woman, we can meticulously revive our most dominant cards like Giganto, The Infinaut, and Death. We can trick our opponent and use this cheating tactic to get this victory.
Play Invisible Woman at a location on turn two, then play MODOK at the same location on turn five. This will not activate MODOK’s on-reveal effect at that moment. In round six we play Hela at the location of Invisible Woman. Due to the sequence and order of events/plays, MODOK discards our entire hand at the end of the game, which would most likely be Captain Marvel, The Infinaut, Giganto, and Death. Then, after the effect of MODOK ends, Hela will revive all the cards that we discarded during the game; especially what MODOK discarded just a few seconds ago.
Captain Marvel is a great way to lower the random number generator, because if she is revived by Hela when we lose, because Hela is revived randomly in places, Captain Marvel himself can fly to the place where the game wins.
Black Cat will discard by itself in most cases due to its effect, and Lady Sif, who can discard The Infinaut, Giganto, or Death earlier in the game, will allow Hela to revive without using MODOK’s entire hand discard.
Discard decks have been wonderful for the last few seasons even without the introduction of MODOK, but MODOK is capable of an effect that discards all cards. Previously, Hell Cow was the card that discarded the most with two cards from its own reveal ability, but combining MODOK with Morbius, Swarm, Apocalypse, and Hela allows for more deck variety in Discard decks and makes earlier win conditions much more consistent with their viability .
Discard decks become an easy way to climb the ladder ladders once you realize the playstyles and win conditions they can offer.
Be sure to check out our excruciatingly detailed Best Pool 1, Pool 2, and Pool 3 Deck Guides and/or our Marvel Snap Beginner Tips and Tricks. If you’ve picked up the Savage Land Season Pass, be sure to check out our best Zabu decks too.
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