Either way, Poncle’s Vampire Survivors is one of Steam’s biggest surprise hits in years, maybe even longer. The content-rich roguelite quickly garnered an impressive amount of buzz last year after debuting on Steam in late 2021 and eventually becoming one of the best-selling games on the service. But when Poncle’s Luca Galante started working on the project in his spare time, he only hoped to get 100 people to play the game on Itch.io, a goal that wasn’t initially achieved.
“I just wanted to get a few players to help out with feedback and suggestions as I kept adding content to the main game, and laugh together at the silly references,” Galante tells GameSpot. “I was hoping for about 100 people to play it and comment on itching, but that didn’t happen.”
Though Vampire Survivors struggled to find an audience on Itch.io, Galante didn’t lose faith. A few months after the release of Itch.io, he decided to upload the game to Steam where it was met with much more excitement. Galante says part of this success is due to the three different sources that inspired the game. The top-down bullet hell gameplay, for example, was first sparked by a mobile game called Magic Survival, while its stunning visuals came from the little-known platformer Lapis X Labyrinth. As for the Castlevania-esque set dressing, Galante says he just has a royalty-free asset pack laying around with that theme, and it seemed fitting.
As interest in Vampire Survivors began to grow, Galante decided to take its development a little more seriously. He wrote an early access plan hoping to recoup the more than €1000 in expenses he had incurred putting the game together. That original, half-outlined roadmap for the game now seems pretty modest: five stages, 30 weapons, and a dozen characters to build in his spare time with no specific schedule in mind.

However, when the game started getting rave reviews on Steam, Galante decided to overhaul the plan, doubling its content and adding new gameplay mechanics to keep fans coming back for more. He credits Poncle’s community managers for keeping the interest in the game high while he and the other developers worked to complete the game and port it to new platforms.
This surge of fan interest was instrumental in shaping the path of the vampire survivors, with players giving Galante a wide array of ideas to work with. However, the entire life arc of the game was primarily determined by his own preferences as a player. Its surprisingly deep mechanical backbone and barrage of secrets were created out of necessity to keep up with the insatiable demand for new content. Galante says he felt the need to outdo himself with each update since so many people bought the game due to its viral success.
“With every new update, I’ve tried to add not only content but also more features to the core framework to offer something new every time,” he says. “Sometimes I was just selfish and wanted to do something just because I felt the need to be creative or do something stupid. Turn a tree into a playable character? Why not? Is it fun?
While this no-compromise approach to game design paid off, it did lead to some compromises that Galante wished they had more time to make. For example, the existing Vampire Survivors final boss fight is still not quite what it was initially envisioned, but so much was happening on the development side that Galante just didn’t have enough time to put it together. That said, now that it’s in-game, he has no plans to revisit it. “It would be better to spend time doing things that are more fun for players,” he says.
Now, months after the game’s official release, Galante admits he’s a little confused by its continued success. In 2022, Vampire Survivors was consistently among the best selling and most played Steam games according to SteamDB, and also topped Valve’s official list of Most Played Steam Deck Games month-over-month. The release of the Steam deck likely boosted sales of the game even further, as potential gamers saw it as perfect for portable play.
Galante attributes the game’s enduring value to varying tastes in the game’s massive player base – although the majority simply want to get a few successful runs, Vampire Survivors offers a wide variety of playstyles and goals to pursue, including perfect builds , challenge runs and completing his item repository.

According to Galante, Vampire Survivors’ future looks very similar to their recent past. The game’s first DLC, Curse of the Moonspell, came out in late 2022 and was positively received by fans, and Galante says the studio is currently planning to release several more. However, Poncle has repeatedly stated that each upcoming DLC ​​will only feature new characters, weapons and stages, while all new key mechanics will be free for all owners. With this DLC plan, Galante says a hypothetical Vampire Survivors 2 is unlikely, but not entirely impossible.
“The way Vampire Survivors is designed allows us to deliver both new content and new gameplay mechanics to the existing game, so why make a sequel?” he says. “I think if we do a sequel or a spiritual successor, then we should offer something radically new.”
For the past few months, Poncle has been open about his struggles with the mobile version of Vampire Survivors and how the studio was forced to do it in-house to avoid adding microtransactions to its core game. Galante is reluctant to confirm or deny plans to bring the game to new platforms – it’s not currently available on PS4 or PS5 despite obvious demand. However, Galante indicated that he would like to launch on at least one PlayStation console, although not the one you might be thinking. “We want to start on Vita,” he says. “Don’t tell the marketing team I said that.”
Overall, Vampire Survivors might just be the biggest sleeper hit of 2022, and its player base continues to grow. As Poncle tries to find a more sustained workload, the pace of new content will slow, but the game has made its mark on the indie scene in more ways than one, and it will be interesting to see if its next DLC does as much a splash prevents that from being the first.
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