Team Deathmatch fails to impress fans.
Apex Legends Season 16 has just begun, introducing a slew of new content, character customization, and more. Despite being the first season to start without the addition of a new Legend, it hasn’t stopped fans from returning in droves as the game recently broke its record for the number of concurrent players on Steam. One of the main reasons for this sudden surge in player count is the game’s new Team Deathmatch mode, which pits two teams of 6 players against each other.
Unfortunately, while the Team Deathmatch draw has managed to attract new and old players, many of them are quick to realize that the mode isn’t what it should be. There seems to be a general feeling of negativity towards Team Deathmatch in the Apex Legends community, as a large number of players have recently taken to the games subreddit to complain about weird design choices and matchmaking issues.
In particular, a post by Nobat211 criticizing the mode garnered quite a bit of support, slowly creeping towards 7,000 upvotes at the time of writing. In the post, Nobat211 criticizes Team Deathmatch’s design and asks why developer Respawn Entertainment made it turn-based. In case you didn’t know, the mode works like your standard Team Deathmatch in that the first team to reach 30 kills wins. However, the mode then forces you to a best-out-of-three, meaning you need to win two rounds to win the game overall.
This means teams that lose in the second round simply leave the game, as there are no consequences for players who do so mid-game. To make matters worse, several players are also reporting that Team Deathmatch doesn’t even fill the slots of players who leave the game, meaning entire teams leave the game when they start losing, and the winning team gets nothing has to do other than wait for an extended time-out or for the end of the round.
As you can imagine, this is not a particularly pleasant experience for most people, whether they are on the winning or losing team. JarskiBoi shares the experience of playing hide and seek with the opposing team for almost 30 minutes since her entire team left when they started losing, while Pilalo had to intentionally allow the 2-3 player opposing team to kill them a bunch so they not doing it would stop anger.
Many are calling for Respawn to introduce some sort of Leavers penalty to try and stop players from ending games when they start losing, despite not holding their breath, as this was an issue with other modes like Gun Run and Control . Still, it’s disappointing to see Respawn fumbling with a mode as simple as Team Deathmatch and really hammering home how much I’m missing Titanfall 2 at the moment.
Next: Stop Angrying About Women In The Last Of Us